? IEEE 2016 ICCE-Berlin

Keynote Speakers

IEEE 2016 ICCE Berlin Keynote Speakers



Keynote 1, Monday, September 5, 2016, 14:00 h:

Prof. Hans-Christian Hege,
Zuse Institute Berlin, Germany:

“Visualization – from Leonardo da Vinci’s drawings to Pokémon GO”



With the technical implementation of universal computing machines, the mass production of personal computers, smart phones and game consoles, and the connection of these devices to a global digital network, humankind has accomplished the transition from the Gutenberg galaxy in the Turing galaxy.

Humans are integrated into the digital universe via various senses – the major one being the visual sense. With modern visualization techniques, information available in the digital universe can be presented to humans in a sensible way.

The advancement of digital devices to powerful personal assistants requires also “to get the world into the computer”. For this purpose, digital devices are equipped with sensors and related processing capabilities – the major ones again being image-based. Current consumer devices thus rely heavily on image-based techniques: image acquisition, computer vision, image synthesis, data visualization, visual analytics, visual display – and combinations of such techniques, enabling, e.g., virtual reality or augmented reality. In the talk I will present an overview, outline some recent developments mainly from a visualization perspective, and speculate about the future.


Hans-Christian Hege is head of the Department ‘Visual Data Analysis’ at Zuse Institute Berlin (ZIB). After studying physics and mathematics he continued with postgraduate studies in computational physics and quantum field theory at Freie Universität Berlin (1984-1989). Then he joined ZIB as a scientific consultant for high-performance computing. In 1991 he built up the Scientific Visualization department at ZIB, where research in visual data analysis is conducted and visualization software is developed, such as Amira. His research interests include visual computing as well as applications in life sciences, natural sciences and engineering. He taught as guest professor at Universitat Pompeu Fabra, Barcelona, and as honorary professor at the German Film School (University for Digital Media Production) / Film School Babelsberg. He is co-founder of the book series Mathematics + Visualization at Springer-Verlag and he has chaired several international IEEE and Eurographics symposia in the area of computer graphics and data visualization. He has co-founded the companies Mental Images (1986; now: NVIDIA Advanced Rendering Center), Indeed-Visual Concepts (1999; now: Visage Imaging) and Lenné3D (2005). For more information, visit www.zib.de/hege.


Keynote 2, Monday, September 5, 2016, 18:00 h:

Prof. Carolyn McGregor,
University of Ontario Institute of Technology, Canada:

“New approaches for the integration of Haptic Garments, Big Data Analytics, and Serious Games for Extreme Environments”



Providing technology solutions to advance the discipline of Life Sciences requires an interdisciplinary approach. The IEEE Life Sciences Technical Community was formed with a mandate to assist with creating mechanisms to coordinate the diverse LS related activities across IEEE and to promote and publicize IEEE LS across and outside of IEEE. Our role is to develop new topics and advance unique niche areas of interest to the LS community. In recent years, new directions in consumer electronics have provided new opportunities not only in treating and evaluating patients who suffer from chronic conditions, but also in managing and maintaining the well-being of healthy individuals.  The latter is particularly important for those performing mission critical tasks in space, on the battlefield, or in regions with climate extremes (e.g. the Arctic and Antarctic regions).  These environments are often unstructured and the impact the environment can create can be unknown. All these situations create stressors for both equipment and people, and new approaches to training are beginning to recognise the need to integrate these stressors into the training activities. Creating solutions in this setting require innovation with the engagement of many different engineering disciplines along with the end user communities. In this talk we will demonstrate an example of this type of interdisciplinary collaboration for new approaches for the integration of Haptic Garments, Big Data Analytics, and Serious Games for First Responder resilience training and review the role of Consumer Electronics within this setting.  


Professor Carolyn McGregor AM is the Canada Research Chair in Health Informatics based at the University of Ontario Institute of Technology. Dr McGregor has led pioneering research in Big Data analytics, real-time event stream processing, temporal data stream data mining, business process modelling and cloud computing. She now progresses this research within the context of critical care medicine, mental health, astronaut health and military and civilian tactical training.

She has been awarded over $10 million in research, consultancy and infrastructure funding and has led multiple large research programs including a multi-million dollar First of A Kind (FOAK) research program with IBM. She has over 150 refereed publications, 3 patent in multiple jurisdictions and has established two startup companies resulting from her research.  She has extensive research collaborations in Canada, China, USA, Russia, Australia and India. She has also been called upon to advise various government working groups in Canada. She has received many awards for her research and in 2014 she was awarded membership in the Order of Australia for her significant service to science and innovation through health care information systems. In 2016-17 she serves as the Chair of the IEEE Life Sciences Technical Community.

Keynote 3, Tuesday, September 6, 2016, 10:40 h:

Dr. Akihiko “Ken” Sugiyama,
NEC Data Science Research Labs, Japan:

“Signal Enhancement in Cellphone Handsets, PCs, and Digital Still Cameras/Camcorders”

Ken Sugiyama, NEC



This lecture presents the A to Z of signal enhancement when it is applied to consumer products such as cellphone handsets, digital still cameras and camcorders, PCs and tablet computers, TV receivers, and gaming controllers. Starting from basic single-channel signal enhancement in the frequency domain, it continues on to two-channel processing and multi-channel processing also known as microphone arrays. Types of noise to be covered include environmental noise, mechanical noise, impact (or transient) noise and wind noise. Problems and solutions that include recent topics are discussed for each application from a viewpoint of the algorithm and implementation. Sound demonstrations will be provided to help audience understand the effect of solutions.


Akihiko Sugiyama (a.k.a. Ken Sugiyama), affiliated with NEC Data Science Research Labs., has been engaged in a wide variety of research projects in signal processing such as audio coding and interference/noise control. His team developed the world's first Silicon Audio in 1994, the ancestor of iPod. He served as Chair of Audio and Acoustic Signal Processing Tech. Committee, IEEE Signal Processing Society (SPS) [2011–2012], as associate editors for several journals such as IEEE Trans. SP [1994–1996], as the Secretary and a Member at Large to the Conference Board of SPS [2010–2011], as a member of the Awards Board of SPS [2015–], and as the Chair of Japan Chapter of SPS [2010–2011]. He was a Technical Program Chair for ICASSP2012. He has contributed to 16 chapters of books and is the inventor of over 150 registered patents with more pending applications in the field of signal processing in Japan and overseas. He received 13 awards such as the 2002 IEICE Best Paper Award, the 2006 IEICE Achievement Award, and the 2013 Ichimura Industry Award. He is Fellow of IEEE and IEICE, and a Distinguished Lecturer in 2014 and 2015 for IEEE SPS. He is also known as a big host for a total of over 70 internship students.


Keynote 4, Tuesday, September 6, 2016, 14:00 h:

Dr. Tom Coughlin,
President, Coughlin Associates,
Chair, IEEE CE Society Future Directions Committee, US:

“The Memory of Cars”



Automobiles are becoming rolling applications platforms needing computing power, networking to other cars and the cloud as well as digital memory and storage. This talk will look at the requirements for memory as well as digital storage in automotive entertainment and navigations systems, including expectations for cars with driver assist features and autonomous driving. The evolution of memory and storage technology are key elements for creating the deep learning capabilities required for the car of tomorrow.


Tom Coughlin, President, Coughlin Associates is a widely respected digital storage analyst as well as business and technology consultant. He has over 35 years in the data storage industry with multiple engineering and management positions at high profile companies. Dr. Coughlin has many publications and six patents to his credit. Tom is also the author of Digital Storage in Consumer Electronics: The Essential Guide, which was published by Newnes Press. Coughlin Associates provides market and technology analysis as well as Data Storage Technical and Business Consulting services. Tom publishes the Digital Storage Technology Newsletter, the Media and Entertainment Storage Report, the Emerging Non-Volatile Memory Report and other industry reports. Tom is also a regular contributor on digital storage for Forbes.com and other blogs. Tom is active with SMPTE, SNIA, the IEEE (he is Director for IEEE Region 6 and active in the Consumer Electronics Society where he is chairman of the Future Directions Committee) and other professional organizations. Tom is the founder and organizer of the Annual Storage Visions Conference (www.storagevisions.com), a partner to the International Consumer Electronics Show, as well as the Creative Storage Conference (www.creativestorage.org). He is the general chairman of the annual Flash Memory Summit. He is a Senior member of the IEEE, Leader in the Gerson Lehrman Group Councils of Advisors and a member of the Consultants Network of Silicon Valley (CNSV). For more information on Tom Coughlin and his publications go to www.tomcoughlin.com.


Keynote 5, Wednesday, September 7, 2016, 12:20 h:

Dr. Jean-Charles Bazin,
Disney Research, Switzerland:

“Visual Computing for the Entertainment Industry”

Jean-Charles Bazin, Disney Research



Visual computing encompasses the computer science disciplines (especially computer graphics and computer vision) dealing with visual content, such as images, videos and 3D models. This fascinating field is at the heart of numerous applications in our daily life, for example in medicine, education, arts and robotics to name just a few. In this talk, I will present our work at Disney Research on visual computing in the context of the entertainment industry. In particular, I will show applications for visual effects in movies, digital painting, video manipulation and virtual reality. I will also discuss research issues and solutions, as well as some of the grand open challenges.


Jean-Charles Bazin is a researcher at Disney Research (The Walt Disney Company) and an adjunct lecturer at ETH Zurich. He has been working on several aspects of visual computing, in particular computer vision, computer graphics and multimedia. A representative list of topics includes video editing, 3D telepresence, omnidirectional vision, audiovisual media processing, cultural e-heritage and virtual reality. He published several papers, for example in the premier venues of computer vision (TPAMI, CVPR, ECCV and ICCV) and graphics (SIGGRAPH, SIGGRAPH Asia and Eurographics). Some of his work gained much interest such as his recent video manipulation project called FaceDirector. Before joining Disney Research, he was a Postdoc and a Senior Researcher at ETH Zurich, and he also worked as a Postdoctoral Fellow at the University of Tokyo. He obtained his MS degree at the Université de Technologie de Compiegne, France, and his PhD degree at KAIST, South Korea. He co-organized the CVPR 2016 workshop on “Computational Cameras and Display” as well as the ECCV 2016 workshop on “Computer Vision for Audio-Visual Media”.